It’s also possible for the party to fight and kill one or both of them, grab the cubes, and make a daring escape from the Fane, although this is obviously a riskier proposition than being released voluntarily by one of the cult leaders. So basically, either Ras Nsi or Fenthaza will give them the rest of the puzzle cubes and send them on their way. Fenthaza thinks that having the Black Opal Crown will help her hasten the coming of Dendar the Night Serpent, and she’s under the (correct) impression that the Crown is in the Tomb, and she wants the party to go and bring it back out for her.
Aniquilation rotten tom full#
Ras Nsi is a victim of the Death Curse, and wants the party to go into the Tomb and end the curse before he dies (note: if you look at his stat block on page 230, you’ll see his HP is supposed to be reduced each day of the campaign, which might result in his being dead or nearly so when the party finally meets him, so just ignore that and give him either full or half HP and be done with it). They have conflicting agendas, but both of them have an interest in sending the party into the Tomb of the Nine Gods, so it doesn’t really matter whose side the PC’s end up on. There are two main characters among the yuan-ti: Ras Nsi, the leader of the cult, and Fenthaza, the high priestess. Realistically, even PC’s who manage to get into the Fane undetected will probably not get very far before being caught by the veritable swarm of yuan-ti who are milling about the place, so they will probably end up as prisoners anyway, although they will have at least some idea about the layout of the complex. Nevertheless, having an entire chapter in order to accomplish this is overkill, so I’ll be hitting the high points and then moving on.įirst, as mentioned at the end of the Chapter 3 guide, the party will either be infiltrating the Fane on their own, or they will be captured by the yuan-ti and brought there as prisoners. That having been said, I suppose it is somewhat convenient for Ras Nsi to be in possession of all of the puzzle cubes that the party needs, because at least it gathers them all in one place so they can be reclaimed all at once. Of course, we could have eliminated all of that by simply not making Ras Nsi stealing the last cube explicitly part of Chapter 3. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go into the Fane to claim the missing cubes from Ras Nsi.
I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. So, DM’s, let’s finish this up, and bring this epic campaign to a close. I’ll also give you some recommendations on handling boss encounters, as well as a little number-crunching to help make things a little more dangerous right at the end. We’ll go over some of the good, the bad, and the ugly concerning the Tomb, although I don’t plan to even attempt a room-by-room analysis. I don’t think I’ll be spilling the beans too badly by saying that the final part of the campaign will be a venture into the incredibly dangerous Tomb of the Nine Gods after all, the very title of the hardcover makes it pretty clear that there will be a Tomb somewhere in this story, and that plenty of Annihilation will occur therein.
In fact, Chapter 4 could easily have been left out of the adventure entirely, so I’m not planning on spending a lot of time discussing it.
Aniquilation rotten tom series#
This will be the final article in my series of guides for Dungeon Masters running the Tomb of Annihilation campaign, and I’m combining two chapters into this one article because Chapter 4 doesn’t need its own article.